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AI Insights · Timothy · April 2024

Top 5 Golf Games on iOS in Africa: Q1 2024

The top golf games on iOS in Africa in Q1 2024 showed varied performance metrics, with some apps experiencing growth in revenue, downloads, and active users.

Top 5 Golf Games on iOS in Africa: Q1 2024

In Q1 2024, the top five golf games on iOS in Africa exhibited diverse trends in weekly revenue, downloads, and active users. Here's a closer look at how each app performed, based on data from Sensor Tower.

Golf Clash - Golfing Simulator by Electronic Arts saw a notable increase in weekly revenue, starting at approximately $2.1K in early January and peaking at around $3.2K in mid-February. Downloads fluctuated, starting at 216 in the first week of January and ending at 316 by the last week of March. Active users showed a gradual increase from 354 in early March to 431 by the end of the quarter.

Golf Rival - Multiplayer Game from Zynga Inc. had a steady revenue stream, beginning at about $1K in the first week of January and peaking at $1.3K by mid-January, before tapering off to $756 by the end of March. Downloads started strong at 674 in the first week of January but saw a significant decline to 96 by the end of the quarter. Active users peaked at 851 in mid-February but dropped to 347 by the end of March.

Ultimate Golf! by Miniclip.com experienced a revenue peak of around $1.1K in early March, up from $754 in early January. Downloads showed a similar trend, starting at 411 in the first week of January and fluctuating to 141 by the end of March. The app maintained a stable active user base, with numbers ranging from 1.8K in early January to 1.7K by the end of March.

WGT Golf by WGT had a relatively stable revenue, starting at $827 in early January and ending the quarter at $619. Downloads saw a downward trend, beginning at 365 in the first week of January and dropping to 114 by the end of March. Active users also declined from 2.9K in early January to 1.9K by the end of the quarter.

Golf Battle from Miniclip.com showed a consistent revenue stream, starting at $458 in early January and ending at $279 by the end of March. Downloads fluctuated, with a high of 550 in the first week of January and stabilizing at 389 by the end of the quarter. Active users remained relatively steady, ranging from 1.8K in early January to 1.9K by the end of March.

For more insights on the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024